pustujoydi@gufu 發表於 14:09:59

It is continuous and measurable and covers

Efficiency achieve it in an acceptable time satisfaction that the process was pleasant a “wow” moment could be defined actioncoach [ ] as “an experience that surpasses all expectations and causes complete satisfaction and a memorable memory.” In digital media it is directly related to the theory of flow experience hoffman and novak where the concept of attractiveness is intertwined with the capacity for challenge producing a unique browsing experience. According tois achieved when a sufficiently motivated user perceives a balance between his or her abilities and the challenges of the interaction.

According to webster trevino and ryan webster trevino and ryan cited in hoffman and novak the flow experience occurs when the following circumstances occur in the user's navigation perceives a sense of control over their interactions in the environment focuses their attention on the interaction and enjoys the process. Additionally it rests on five fundamental aspects “control attention focus curiosity and intrinsic interest.” In this way we move on to the experience of flow as Graphics Design Service a rewarding state that allows us to transpolate time and space and transfuse personal and virtual reality. Flow is a useful concept for describing the impact of interaction with computers . all the time spent and everything done visits.

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Files and downloads and directly dependent on the physical and psychological ergonomics of the computer mediated environment cme when we want to consider them as a place of relationship and not communication. Hoffman and novak and in their research carried out to study the behavior of individuals in virtual environments indicate that subjective norms attitudes and the perception of control are determinants of the planned behavior of network use. Medium. Personal norms will be influenced to different extents by extrinsic and intrinsic factors that affect the consumer rodríguez ardura such as culture personal and social and environmental factors assumed beliefs and predisposition within the so called critical mass.

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